Games for Health Tutorial 2014

June 18, 2014
Back Bay Events Center
Boston, MA

Part of the 10th Annual Games for Health Conference (6/18/14-6/20/14)

To register specifically for the Games for Health Tutorial you must attend our Tutorials & Communities Day either as part of a Pre-conference pass ($199.00) or, a Games for Health Total registration ($599.00).

You can register now at: http://www.bit.ly/gfh2014

The opportunity to use computer and videogames to address problems outside of entertainment is a growing field known as serious games. Within the serious games field one of the biggest areas of activity is creating games for health.

This day long session provided by the Games for Health Project will cover how to design and produce serious games, with a specific emphasis on health subject matter and behavior change. The tutorial is divided into four critical segments:

  1. Understanding games & gamification and where each provides key strengths and weaknesses relative to players and populations you’re trying to engage and affect. Within this segment we’ll also cover efficacy for games, and some of the baseline theories that underlay why organizations big and small are looking to games to drive changes in media-based behavior change.

  2. Critical issues in preparing a project for production, understanding how to find and engage development talent, and how to properly structure and handle development from start-to-finish to produce the best game possible.While there are many tried-and-true approaches to overall software and project management, games have their own peculiar experiences and nuances.

    We will focus on these by walking through an explicit set of lessons learned across the nearly 2 dozen serious game projects managed by our presenters.

    Key to this segment will be a discussion of how to properly outline a project and define several levels of core attributes that your particular game should have. Using these attributes you will learn how to structure a document for developers such that they can properly respond to your development request, and how to use these guiding principles to manage the product and ensure it’s vision meets your specific and overall objectives.

  3. A look specifically at behavior-change, engineering, and game design patterns. What sorts of core design architectures can you consider for your project, and how do you apply these patterns to make effective decisions about your game design & development strategy.

  4. Case Studies. Walking through a series of topics we’ll fill in around the frameworks and theories previously presented. Two or more case studies will be presented, showing you how teams of developers and researchers worked together to define a project, scope it’s design, choose developers & relevant platforms and technologies and then arrived at a finished product.


There will also be time for extended Q&A for all that attend.  Aside from our core-curriculum, the tutorial is a dedicated event that wants to ensure all your questions and ideas are responded to.

The Games for Health Tutorial is designed for anyone who is involved in developing a game for health or health care purposes. From developers, to customers and funders, the tutorial provides you the chance to more deeply understand the process of game development but specifically situated in health, health care, and behavior change situations.

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