Personal Connected Health Alliance, HIMSS and Games For Health Announce Strategic Partnership

CONTACT: Gina Cella
Cella Communications
857 239-9198


Games for Health annual conference integrated in the 2015 mHealth Summit, November 8-11 in Washington, DC

Arlington, VA (JUNE 16, 2015) – The Personal Connected Health Alliance (PCHA) at HIMSS and the Games for Health Project today announced a strategic partnership to deliver comprehensive resources and business development opportunities to the gaming community. HIMSS and PCHA are focusing on advancing personal health technologies in care delivery, including mobile and connected health, that empower and engage providers, patients and consumers in health and wellness.

Games for Health is the leading voice and professional community in the field of health games, representing the full spectrum of health technologies. Together with PCHA and HIMSS, this partnership will bring greater focus to cutting-edge games and gaming technologies covering the spectrum from wellness to disease management.

“Gaming technology is playing an increasing role in care delivery and the management of health and wellness,” said Richard Scarfo, Vice President, Personal Connected Health Alliance at HIMSS, and Director of the mHealth Summit. “Our strategic partnership with Games for Health compliments PCHA’s support of the full continuum of technology-driven health and wellness. Gaming technology is becoming an important addition to social media, wearables and mobile health, as well as an adjunct to clinical care management.”

As part of this collaboration, Games for Health will host a portfolio of activities at both this year’s mHealth Summit and the HIMSS16 Annual Conference. The Games for Health University will once again return to the 2015 mHealth Summit on November 8, featuring a full-day tutorial focused on how and when games should be used in the health and healthcare sectors. The Games for Health annual meeting, also taking place at the Summit, will cover topics including exergaming, physical therapy, disease management, health behavior change, biofeedback, rehab, epidemiology, training, cognitive health, nutrition and health education. The mHealth Summit, hosted by HIMSS and the Personal Connected Health Alliance, will take place November 8-11, 2015, at the Gaylord National Resort and Convention Center in the Washington, DC, area.

Within the mHealth Summit’s Connected Health Pavilion on the exhibit floor, Games for Health will showcase the use of videogames and video game technologies to improve health and healthcare from both a provider and patient perspective. This interactive, hands-on exhibit area will inform and demonstrate how health and healthcare providers and organizations can use game technologies as part of a strategic approach in healthcare delivery. Games for Health will also be featured in the Connected Patient Gallery at HIMSS16 in Las Vegas, February 29-March 4.

Beth Bryant, President of the Games for Health Project, will continue to lead all management activities and event logistics for PCHA’s programs related to games, game technologies and gamification solutions that are impacting health and healthcare.  “Partnering with HIMSS and the Personal Connected Health Alliance is a major milestone for our community, placing us on a global stage at the mHealth Summit. This year, we are bringing together thought-leaders, innovators and clinical experts to advance game technologies and the gaming community,” added Bryant.

The Games for Health Project supports community, knowledge and business development efforts to use cutting-edge games and game technologies to improve health and health care. The Robert Wood Johnson Foundation is the original sponsor and remains a major supporter of Games for Health.

For more information or to become an exhibitor or sponsor of the Games for Heath Showcase at the 2015 mHealth Summit or HIMSS16, please contact Beth Bryant (

This year’s mHealth Summit theme, Anytime, Anywhere: Engaging Providers and Patients, reflects a shifting focus from traditional patient care to a more dynamic, interactive and patient-driven experience. Keynote presentations, panel sessions, special events and a vibrant exhibition floor will explore existing and emerging technologies changing care delivery, including mobile devices and apps, telehealth services and personal connected health.

About Games for Health Project

Games for Health is the leading professional community in the field of health games, bringing together thought leaders, innovators and health technology companies focused on advancing game technologies that improve health and the delivery of healthcare. Games for Health works to foster awareness, education and development of games that make a positive impact on the health of patient populations and the healthcare ecosystem. The Robert Wood Johnson Foundation is the original and an ongoing supporter of the Games for Health Project.

About the mHealth Summit

The mHealth Summit is the premier domestic and international conference and expo for the exchange of research, ideas, innovations and opportunities in mobile and connected health. The largest event of its kind, the 2015 mHealth Summit explores existing and emerging health technologies which enable improved communication and care coordination, clinical outcomes and efficiencies, focusing on technologies changing care delivery, including mobile devices and apps, telehealth services and personal connected health. This year’s Summit will again feature a concurrent Global mHealth Forum focused on mobile and connected health in low and middle income countries (LMICs). The mHealth Summit is presented by HIMSS, in partnership with the Personal Connected Health Alliance (PCHA). Visit the mHealth Summit for more information, and follow us at @mhealthsummit.

About the Personal Connected Health Alliance

The Personal Connected Health Alliance (PCHA), a global, non-profit organization, is a collaboration between Continua, mHealth Summit and HIMSS, focused on engaging consumers with their health via interoperable personalized health solutions that meet their lifestyle needs. PCHA is an independent HIMSS organization, combining the dynamic membership and expertise of Continua, and the networking and reach of the mHealth Summit and global mHealth events, with the global access and leadership of HIMSS to bring greater focus on personal connected health technology. Representing the consumer voice in personal connected health, PCHA brings together a unique combination of domestic and global resources focused on personalized health solutions that meet the needs of consumers throughout their lives.

#    #    #

Join us at mHealth Summit 2013!

mHealth Summit 2014

mHealth Summit 2014

Come join us from December 8th-11th at the the 5th Annual mHealth Summit 2013! Presented by HIMSS Media, the mHealth Summit is the largest mobile health event in the world. With over 5,500 attendees annually, the mHealth Summit is where healthcare and technology leaders gather to improve health outcomes through wireless and technological intervention.

You can register HERE today, and use our GFH13 discount code to receive $75.00 off your total purchase!

On December 11th from 1-6pm, we will be hosting a Games for Health workshop where we will talk about the the Games for Health Project and gaming in the public health space. We will also have a pavilion with 8-10 various developers so we encourage everyone to come and join us for this thrilling 4-day event.  We will provide a list of the individuals in our pavilion for you to look at. We hope to see you there!

  • Michael Ferguson, Ayogo.  The application of game psychology to increase patient self-care.
  • Lily Chou,  A Voice in the Garden.  A therapeutic game that helps with the production of speech.
  • Shell Games, Jill Sciulli.  A fullservice and transformative game development firm presents mobile health related work.
  • Rob Peagler, The Action Mill.  My Gift of Grace, a game to help people talk about life and death issues.

A Spark for Games to Stop Teen Dating Violence


Jennifer Ann's Group

Jennifer Ann’s Group

Earlier this year it was announced that for work done by Games for Health Project co-founder, Ben Sawyer, in serious games and games for health that he will be a SxSW Dewey Award Winner. The award is given to 10 people each year by SxSW Interactive as a memory to one of the original organizers of the event, Dewey Winburne. It is used to honor people who have used technology to try and improve the lives of others.

As part of the award which he will receive on Sunday March 10 in Austin SxSW is donating $1000.00 to the charity of his choice. The decision is to donate the funds to Jennifer Ann’s Group.

Jennifer Ann’s Group holds contests to inspire people to build games to help raise awareness and combat teenage dating violence. It is a one man show at Jennifer Ann’s Group. Jennifer’s amazing father is Drew Crecente, better known in some gaming circles as the brother of well-known game journalist Brian Crecente who was editor of Kotaku and is now at Polygon. Through the Crecente’s love of vidoegames came the inspiration to use that media form and other advocacy to create a living memorial to Jennifer Ann Crecente.

In less then three years the challenge has generated 2 dozen+ games built and some have made it into app stores, and been posted online to play.

This year Jennifer Ann’s Group is launching the contest again and our goal was to use this award from SxSW to give it and the organization a boost.

We decided to use the original $1,000 award a spark, a starting off point to help raise money to sponsor the prize this year and help with operations. As such, Games for Health Project is going to match the donation. We also reached out to some of our friends and we’re happy to report that in the last 24 hours we raised an additional $3,000 in matches from Schell Games, Mary-Ann Liebert Publishing, and Child’s Play Charity.

As of this morning we’re proud to say that $5,000 is going to Jennifer Ann’s Group to support the 2013 contest!

Now here’s where you come in…

Today, February 15, 2013 is the 7th anniversary of Jennifer Ann’s death. February is National Teen Dating Violence Awareness Month.

Today, as we announce this effort, we’re calling on all who follow us, who attend our events, who just care about the idea of games for health to help take this to the next level. Help Jennifer Ann’s Group and Drew Crecente prevent teen dating violence with any one or more of these three actions:

1. Build a game and enter the contest for 2013
2. Spread the word about this year’s contest. Entries can be submitted by anyone around the world 13 or older.
3. Consider making a donation to help up the prize amount and support operations. If you do let us know and we’ll track all the extra donations and report them here.

Games for Health was originally started with a few thousand dollars of funds that remained from one of the earliest serious games grants made. Today we are presenting a similar amount to Jennifer Ann’s Group sparked by an award recognizing that early work. It’s people like Drew Crecente, and innovators found in contests like this that inspire us every day.