Games for Health Europe 2012


November 5th & 6th 2012, Amsterdam

Games for Health Europe 2012 is the second annual conference that will make the gamers work hard for their HP and the doctors to gain some extra XP! The conference’s aim is bringing together medical professionals, game designers, business executive, angels, visionaries and dreamers under one roof. The event is the official sister organization of Boston’s Games for Health conference, which celebrated it’s 8th anniversary this year.

For more on the conference visit http://www.gamesforhealtheurope.org

To register directly visit: http://www.gamesforhealtheurope.org/registration

This year’s focus is on emerging new technologies, especially the proliferation of mobile devices and gamification methodologies. Among the first confirmed keynotes speakers you will find:

– Bill Crounse, MD, Senior Director, Worldwide Health Microsoft Corporation
– Martin De Ronde, Vanguard Games, Co-Founder Guerrilla Games (Killzone)
– Ben Sawyer, Co-Founder of the Serious Games initiative and Games for Health Boston.

Future of Health Award: Win €200,000 in 5 minutes
Develop your own dream health game simply by convincing a jury with a 5-minute elevator pitch. We are proudly bringing back our game-changing, gamer-friendly, health-game promoting – well – game. Together with leading insurer CZ and TEDxMaastricht, we will grant you the ability to heal the world playfully – if your idea is good enough. Read more!

Limited Health Games Workshop hosted by Ben Sawyer
This year we’re offering something special for the practically minded among you: Game designer Ben Sawyer (whose name is practically synonymous with serious games) will host a small pre-conference workshop on recent developments in the serious and health game development world. Space is limited and priority will be given to early conference registrants.

The Games for Health Project is organizing sessions and roundtable discussions focused on our “Health Games for Everyone” effort which is focused on buttressing the creation of games for health products and categories that can be played by anyone regardless of their underlying health condition and result in improved health for individuals and those around them.